ASTGL
Tutorials :: Starting develop

First, you will need to download the AST_engine source and libraries archieve from site`s download page.
Extract the archive to directory, where you want to start develop.
In archieve you`ll find the "AST_engine_0_x_x" folder, 0_x_x is a current version.

The contents of this folder is listed below:

    /AST_engine_0_x_x (projects main folder)
    • /AST_engine_src
      • /includes (contains all needed libraries include files (GL.h and etc.))
      • /libs (contains all needed libraries (NEWTON.lib and etc.))
      • *.h and *.cpp (Engine source)
    • /AST_engine_msvc
      • AST_engine.sln (MSVC project)
    • /AST_engine_bin (contains all needed dlls (CG.dll and etc.) and the main binary file)
      • /data (contains application data)
        • /meshes (place here models and material lists)
        • /shaders (folder containing CG shaders)
        • /textures (place here textures)
        • /materials (place here materials)
      • ast_conf.txt (Engine config text file)
      • ast_log.txt (Engine log text file)
      • AST_engine.exe (main binary file)
      • *.dll (dlls needed by engine)
    • main.cpp (start point for your application)

Launch the MSVC project file (AST_engine.sln).
Filter "AST_engine" contains all engine source.
File "main.cpp" is a start point for your application.
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