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Tutorials :: Starting develop
First, you will need to download the AST_engine source and libraries archieve from site`s download page.
Extract the archive to directory, where you want to start develop.
In archieve you`ll find the "AST_engine_0_x_x" folder, 0_x_x is a current version.
The contents of this folder is listed below:
/AST_engine_0_x_x (projects main folder)
- /AST_engine_src
- /includes (contains all needed libraries include files (GL.h and etc.))
- /libs (contains all needed libraries (NEWTON.lib and etc.))
- *.h and *.cpp (Engine source)
- /AST_engine_msvc
- AST_engine.sln (MSVC project)
- /AST_engine_bin (contains all needed dlls (CG.dll and etc.) and the main binary file)
- /data (contains application data)
- /meshes (place here models and material lists)
- /shaders (folder containing CG shaders)
- /textures (place here textures)
- /materials (place here materials)
- ast_conf.txt (Engine config text file)
- ast_log.txt (Engine log text file)
- AST_engine.exe (main binary file)
- *.dll (dlls needed by engine)
- main.cpp (start point for your application)
Launch the MSVC project file (AST_engine.sln).
Filter "AST_engine" contains all engine source.
File "main.cpp" is a start point for your application.
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